The Buur Pit
The Buur Pit
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Why the Elite Dangerous “Brand New Feature” might be so important
We’re halfway through what is turning into one of the busiest years Elite Dangerous has ever had.
In this video I’ll talk through what I think FDEV might be up to, what is likely just around the corner and why I think this year, and what could be landing after powerplay, is so important for the longer term future of the game and everyone that plays it. o7 CMDRs
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Support our work on PATREON : www.patreon.com/thebuurpit
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Links:
FDEV’s plan for the year ahead (from February 2024)
ruclips.net/video/NRR5O0nINW0/видео.html
Galnet Archive: Rescuees have been “altered”
elite.drinkybir...
Просмотров: 9 317

Видео

Elite Dangerous NEWS: Powerplay 2.0 Release Window, Type 8 Showcase, & More!
Просмотров 13 тыс.12 часов назад
In Elite Dangerous News this week… Frontier drop specifications for the Type 8 and show the ship in game for the first time. Titan Indra gets a one week stay of execution and FDEV announce release windows for both the Type 8 and Powerplay 2.0 o7 CMDRs! Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPaypal Links: Frontier Unlocked Livest...
NUCLEAR OPTION : v0.28 Aircraft Carriers, Multi-Role Fighter, Economy System & Much More!
Просмотров 4,4 тыс.21 час назад
Update 0.28 arrived last week in Nuclear Option bringing a raft of new missions, features and equipment to our current favourite accessible multiplayer combat flight simulator. So extensive are the changes in fact that 0.28 is far and away the biggest and most important update to the early access sim yet. Support our work on PATREON : www.patreon.com/thebuurpit Or donate direct through PAYPAL: ...
NEWS Elite Dangerous : New Elite Lore Tool, Achilles Attacked, Final days of Indra
Просмотров 9 тыс.День назад
In Elite Dangerous News this week… Explore the Lore of Elite Dangerous with a new interactive tool. It's the final days for Indra as the alien behemoth is about to come under attack and did Sirius really attack Achilles in the heart of alliance space? o7 CMDRs Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPaypal Links: Elite Dangereuse...
Elite Dangerous: The Beautiful Game
Просмотров 7 тыс.14 дней назад
We never fail to be amazed by the vistas and visuals that we find in Elite Dangerous. Here are some scenes from our more recent outings. Hope you enjoy! o7 CMDRs ~ Buur & Rheeney Music is "Earth Interrupted" by August Wilhelmsson Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPaypal VKB Sim vkb-sim.pro/ The Buur Pit uses, recommends and...
Elite Dangerous NEWS: Frontier Financial Recovery, Ultimate BGS Guide & More
Просмотров 12 тыс.14 дней назад
In Elite Dangerous News this week… Frontier developments are starting to show signs of financial recovery. Are the Thargoids about to do something devious? The next Buckyball event needs you bring along some firepower. And we have the ultimate users guide to the background simulation system. o7 CMDRs Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal...
Elite Dangerous NEWS: Mass Drop Community Event, New Community Goal & More
Просмотров 11 тыс.21 день назад
In Elite Dangerous News this week… The Xeno Strike Force is hosting a mass orbital drop event. FDEV implement more balance changes to the Thargoid war system. And a new community goal duo this week is offering free ship skins to its top tier contributors. o7 CMDRs Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPaypal Links: Mechans Mass...
Starship Simulator NEWS: Galaxy Reset, Extra-Galactic Objects & Cool Conference Room Feature
Просмотров 2,9 тыс.28 дней назад
On the Starship Show this week… Changes bring more space to the Galaxy modelling system. A special treat arrives in the magellan conference room Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPaypal VKB Sim vkb-sim.pro/ The Buur Pit uses, recommends and is partnered with flight hardware manufacturer VKB Sim. Use the code “BUURPIT” to ge...
Elite Dangerous NEWS: More Type 8 Details, Unlocking the Corvette & More
Просмотров 16 тыс.Месяц назад
In Elite Dangerous News this week… There’s an excellent new guide showing how to make better use of mission boards. SCO Frameshift Drives and Enhanced AX modules are now available for sale on fleet carriers. And do Arthur’s words mean the type 8 is being built for open combat? o7 CMDRs Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPayp...
Elite Dangerous TYPE 8 REVEAL - New Ship First Details
Просмотров 29 тыс.Месяц назад
FDEVs Monthly Frontier Unlocked Livestream just got done and as well as hints at trouble ahead in the Thargoid war we just got our first look at the next new ship to enter the game this year. The Lakon Type 8. Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPaypal VKB Sim vkb-sim.pro/ The Buur Pit uses, recommends and is partnered with f...
Elite Dangerous NEWS: Big Payout & Influence Changes, Hadad Attack & More
Просмотров 20 тыс.Месяц назад
Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPaypal Patch 18.06 details forums.frontier.co.uk/threads/elite-dangerous-update-18-06-thargoid-war-overhaul-tuesday-28-may-2024.625728/ Commander Sovereign Winter - There and There Again a Commander's Tale and The Lord of the Fleet ruclips.net/video/hCs15Q-RlTw/видео.html Titan Hadad Status...
SCO : Possibly the Most Important Change to Elite Dangerous ever made
Просмотров 29 тыс.Месяц назад
The addition of the Supercruise Overcharge Frameshift Drive might be one of the most important changes to Elite Dangerous in its 10 year history. In this video we go through why that might be. Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPaypal VKB Sim vkb-sim.pro/ The Buur Pit uses, recommends and is partnered with flight hardware ma...
NEWS: Easy Elite Dangerous Guides to Material Gathering & Engineering & More!
Просмотров 11 тыс.Месяц назад
In Elite Dangerous News this week… Tickets for this years Elite Community Meet go on sale. Patch 18.05 brings an important fix to the game. And there’s a new raft of essential guides and tools to ease your engineering and material gathering journey. o7 CMDRs Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPaypal Elite Community Meet www....
Starship Simulator NEWS: Kickstarter Funds Released, Recruitment of New Staff Begins
Просмотров 1,9 тыс.Месяц назад
On the Starship Show this week… As the funding from Kickstarter comes through, Fleetyard Studios begin the recruitment process needed to take the Starship Simulator project forward. Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/BuurPitPaypal Messy Desk Interactive www.messy-desk.co.uk/ A Tour of the Stage 9 TNG 1701-D Enterprise ruclips.net/v...
NEWS: Elite's New Era, Python MK2 Arrives, SCO Drives Engineerable & More
Просмотров 24 тыс.Месяц назад
ELITE DANGEROUS NEWS Patch 18.04 supercruises into the game bringing with it the much anticipated Python Mark 2, ARX store price rises send ripples through the community, the Elite Dangerous Web store gets a very welcome refresh and the engineering leash comes off Achilles SCO drives. o7 CMDRs Support our work on PATREON : www.patreon.com/thebuurpit Donate directly through PAYPAL: paypal.me/Buu...
Starship Simulator NEWS: Developer Build Launches, Unreal Engine Upgrade
Просмотров 3,8 тыс.Месяц назад
Starship Simulator NEWS: Developer Build Launches, Unreal Engine Upgrade
NEWS ELITE DANGEROUS: Python Mk2 First Look, Big SCO Changes Coming & More
Просмотров 30 тыс.2 месяца назад
NEWS ELITE DANGEROUS: Python Mk2 First Look, Big SCO Changes Coming & More
NEWS: Powerplay 2.0 Deep Dive, Pre-Build Ship Modules & Engineering Details
Просмотров 19 тыс.2 месяца назад
NEWS: Powerplay 2.0 Deep Dive, Pre-Build Ship Modules & Engineering Details
Starship Simulator NEWS: Ship to Ship Combat Details & More
Просмотров 9 тыс.2 месяца назад
Starship Simulator NEWS: Ship to Ship Combat Details & More
BREAKING NEWS: Huge Changes Coming to Elite Dangerous
Просмотров 48 тыс.2 месяца назад
BREAKING NEWS: Huge Changes Coming to Elite Dangerous
NEWS ELITE DANGEROUS: Solution to Anti-Guardian Field, Galnet Goes Dark
Просмотров 11 тыс.2 месяца назад
NEWS ELITE DANGEROUS: Solution to Anti-Guardian Field, Galnet Goes Dark
Starship Simulator NEWS: What to Expect After Kickstarter Ends
Просмотров 4,6 тыс.2 месяца назад
Starship Simulator NEWS: What to Expect After Kickstarter Ends
ELITE DANGEROUS NEWS: Win 1 Billion, PP2.0 in Next Livestream & More
Просмотров 9 тыс.2 месяца назад
ELITE DANGEROUS NEWS: Win 1 Billion, PP2.0 in Next Livestream & More
NEWS ELITE DANGEROUS: New Supercruise Mode , Titanfall New Date Set
Просмотров 25 тыс.2 месяца назад
NEWS ELITE DANGEROUS: New Supercruise Mode , Titanfall New Date Set
NEWS: Build your own ELITE Adventure to Share & The Oya Call to Arms
Просмотров 8 тыс.2 месяца назад
NEWS: Build your own ELITE Adventure to Share & The Oya Call to Arms
NUCLEAR OPTION: New Aircraft & Weapons, Headtracking, Patch 0.27
Просмотров 4,5 тыс.3 месяца назад
NUCLEAR OPTION: New Aircraft & Weapons, Headtracking, Patch 0.27
ELITE DANGEROUS NEWS: Powerplay 2.0 Reveal & More
Просмотров 17 тыс.3 месяца назад
ELITE DANGEROUS NEWS: Powerplay 2.0 Reveal & More
Starship Simulator NEWS: Kickstarter Goal Smashed
Просмотров 3,2 тыс.3 месяца назад
Starship Simulator NEWS: Kickstarter Goal Smashed
NEWS: Hybrid-Hypercruise Drive, 100 Screenshots, Leigong Rewards & More
Просмотров 14 тыс.3 месяца назад
NEWS: Hybrid-Hypercruise Drive, 100 Screenshots, Leigong Rewards & More
ELITE DANGEROUS: The Leigong Explosion from Outside the Maelstrom
Просмотров 4,2 тыс.3 месяца назад
ELITE DANGEROUS: The Leigong Explosion from Outside the Maelstrom

Комментарии

  • @mikedawe692
    @mikedawe692 4 минуты назад

    Looking forward to seeing what the updated version of power play will entail. As with all things FDev though, seeing is believing and I will wait to see before committing to any assumptions.

  • @michaelgerard7177
    @michaelgerard7177 7 минут назад

    X4 does ship interiors and NPC given quests. Why can't elite? Sigh*

  • @BestDoge
    @BestDoge 14 минут назад

    If base building is in the future, I will require an unlimited number of pants because I'm going to crap in all of them. My base will be extraordinary.

  • @MarcelW72
    @MarcelW72 28 минут назад

    I was using the FSS scanner today, and one of the scanned planets mentioned something about Not Sutable For Terraforming....hmmmm

  • @danielvale3234
    @danielvale3234 Час назад

    Yes, let us build new orbital stations and planetary bases!

  • @Dr_Tripper
    @Dr_Tripper Час назад

    Although a LOT 0o work, I would like to see a player run economy. As you were saying that these bases could be plants to manufacture from raw. We could even take contracts to build weapon systems or brakes even. I think that would definitely make this a forever game. Base building without some purpose is just that, just buy a carrier. Also I would really like to see outposts or small starports get fitted with a docking clamp for big ships, or let us land a SLF. A lot of missions come from these small outposts. o7

  • @BordemGaming342
    @BordemGaming342 Час назад

    I doubt they'd do ship interiors, however, one feature they COULD add, and this is a stretch.... EVA

  • @Mini_Celeste
    @Mini_Celeste Час назад

    I think if Seo Jin-ae were to become a Thargoid queen, they'd hafta borrow Selene Stardragon for a bit.

  • @kudosbudo
    @kudosbudo Час назад

    new feature should be the slow expansion of settled stsr systems. the bubble should grow by itself.

  • @philbrown8181
    @philbrown8181 Час назад

    The *whole* Thargoid story arc has left me completely cold. I much preferred the old school hyperdictions. Ditto 'Risk in Space' (PP). More ships and atmospheric planets with floral and fauna would be my wish. And yet more ships, more SRVs and hula girl bobbleheads. Obviously!

  • @congruentcrib
    @congruentcrib Час назад

    I really hope they add a way to build your own ground port that operates much like fleet carriers, but have it so you can have a self sustaining port, and then have it so other factions form around you (unless you're in deep deep space). Depending on you income/ value would decide how many people/ factions come towards you. This would make it so we can expand the bubble, and evenly we'd have stations dedicated to the players who devoted so much time in the game; almost as if we were are own heroes conquering space. I think having other NPC factions and superpowers come into play is very important to make it so the CMDR owns the station, not the system. Have them look and be labeled as if they were normal ports. I just like the idea of coming back in a decade and having a whole society around me, and having my name somewhere. (I know you have the "first discovered" and stuff, but those are labels/ titles and hold no inherit meaning/ value to them.) This would also reward the dedicated players... the truly dedicated players who see this game as more than a game. Imagine having kids who play Elite Dangerous (whatever version they're on) and them docking at your station. Refueling knowing they're docked at a port that exist only because their elders worked for it. It brings a new level of immersion to the game, a whole new meaning to the game. We might not be able to explore the Cosmos and find new Frontiers in our lifetime, but we can in game.

  • @andrewbergman9315
    @andrewbergman9315 2 часа назад

    It's all just bullshit story crap. When will VR be fixed? When can we land on an atmospheric planet? Been waiting for a decade for that. Elite Dangerous is finished.

  • @JoshuaTarvin
    @JoshuaTarvin 2 часа назад

    Wait, what are the other 2 new ships in 2024..? I can only think of the Python Mk2 and Type-8? Great content as usual o7

  • @reap3rofd00m3
    @reap3rofd00m3 2 часа назад

    If the new feature is NOT being able to walk around your ship physically, then the update does not matter.

  • @Mr_Glenn
    @Mr_Glenn 2 часа назад

    I hope PowerPlay will still be accessible in solo. I wouldn't like to be forced into PVP.

  • @CoffinCallis
    @CoffinCallis 2 часа назад

    I doubt it would be the new feature, but I think it would be cool if there were things to do in station interiors like some form of gambling ala KOTOR (pazaak) or Rebel Galaxy Outlaw (8 ball/ Poker Dice).

  • @mdsf01
    @mdsf01 2 часа назад

    Ship interiors, ship interiors, ship interiors. There, I've said it three times. It should appear soon 😅

  • @limdingwen
    @limdingwen 2 часа назад

    I'm personally frustrated that people often talk about PP2.0 as either "open-only" or "status-quo". Why does no one mention "open-weighted"? I think it's a good compromise that would give us the much-wanted competitive epic PvP dogfights, while allowing casual players to still participate and slightly influence PP2.0. I hope this option gets more mention so people don't think there's only the former two options.

  • @Wzrd8
    @Wzrd8 3 часа назад

    If it's not base building and player factions then what is even the point of Elite at this stage? Those two features alone would cement this games place for a long time to come.

  • @SimWithDon
    @SimWithDon 3 часа назад

    I would love to see base building! It only makes sense that if we're going to explore the galaxy that we can colonize it as well.

  • @ApostateltsopA
    @ApostateltsopA 3 часа назад

    I'm down, I'm nit sure a base needs anytning a carrier ownee can't get for themselves, but I could see gaining X thing takes Y reasources regularly and folks getting togeather for those supply runs. Trick is that will put a ceeling on what can actually be done. Will be interesting to see.

  • @CMDR_John_Crichton
    @CMDR_John_Crichton 3 часа назад

    My hope for base building is the ability to build them wherever the terrain allows, outside a certain radius around already built stations. Different radius depending on whether it's a player base or npc base. We've got billions of full size planets at our disposal. Running out of real estate is not at all an issue. I also hope there'd be no limit to how many bases a player can create, or rather, a generous limit to how many one can create on a single planet, but no limit overall.

  • @napalaprentice
    @napalaprentice 4 часа назад

    This is not the midpoint of the war. These eight titans are just a vanguard. I do not have the knowledge to justify this, just a gut feeling.

  • @Cee64E
    @Cee64E 4 часа назад

    I completely forgot about her.

  • @stedavid13
    @stedavid13 4 часа назад

    Love that you record and publish your videos in 21:9 - just got a new display and love it when videos utilize it :)

  • @cmdrdr.digital865
    @cmdrdr.digital865 4 часа назад

    Perhaps I’m being woefully optimistic, but I do wonder CarPlay 2.0 and maybe this new feature could be part of an effort to more tightly integrate background simulation-related functionality. Which very well may include the BGS itself at some point.

  • @DaveMcRee
    @DaveMcRee 4 часа назад

    if you want base building, no mans sky is over there, best of luck to you.

  • @flexibleknot
    @flexibleknot 4 часа назад

    I hope you're right!

  • @sidrat2009
    @sidrat2009 4 часа назад

    I really hope you're right, but I can't help feeling that it's not as vast or adventurous as it needs to be to re-ignite life and interest back in to Elite Dangerous.

  • @netwarrior1000
    @netwarrior1000 4 часа назад

    I agree it will be base building. The assets already exist in game, making it an easier process than if it were something requiring the assets to be designed from scratch etc.

  • @Jvk1166z
    @Jvk1166z 4 часа назад

    i really dont like the idea of making powerplay open only, primarily because the main argument that i see in favor of doing that takes into account that obviously solo and group players can affect open play without having to take on any of the risk that open players do, but fails to take into account that it's not one sided. yeah, solo/group players can affect open play, but they're affecting it on all sides. it's not like all solo players play for the federation or something. the distribution of allegiances is probably basically the same as it is on open. so therefore the solo/group players are evenly affecting the powerplay game. i think that it's fair as it is, and it doesnt incentivize or disincentivize open play, which is honestly how it should be, because some of us just want to play with our friends and dont have any interest in dealing with other players outside of that, and its a little unfair of the most likely smaller pvp community to try and force us to play their game, rather than the one that we actually want to play, just to be able to interact with a large part of the simulation that we paid money for too. making the two run on separate servers is honestly even worse than just having solo/group be unable to influence powerplay, because a big selling point of the game is the simulation to me, the fact that this huge galaxy is affected by player action and various other things and is persistent across all gamemodes. no matter what you're doing you're still in the same galaxy as everyone else. having open be separate would kinda ruin that sense of immersion and continuity when switching between modes for me. it'd also fragment the community between open and solo, with the two servers having wildly different looking galaxies. i dont think there's any reasonable way to do what people want done here, without screwing over solo/group players in some way. and honestly in my personal opinion the arugments i see in favor of locking powerplay to open only really do come across as people being upset that there isnt as many people playing open as they'd like, and wanting to push people over to that mode. and i really dont like that mentality. the best argument i've seen in favor of it is that powerplay is explicitly designed to be a PVP thing, and thats great, it makes sense. but i fail to see how people engaging in it through solo and group arent in a roundabout/by proxy way still participating in that PVP. i mean think about it, they're still taking and losing territory from other players, the only difference is they're taking and losing it through PVE combat. take this hypothetical situation; you have one group of PVE players working to expand their factions influence in x territory, and then another group of PVE players goes and contests that territory. the two groups of players are effectively still fighting eachother, just through the proxy of PVE. i really dont see the issue there other than that some people are mad basically from the angle of 'well I play in PVP so THEY should have to as well!', basically just complaining that something isn't fair because the PVE players arent choosing to do the optional thing that PVP players again CHOSE to do.

    • @limdingwen
      @limdingwen 2 часа назад

      True, there's been a ton of voices trying to take away gameplay from solo/PG players since the early days of Elite: Dangerous, which is getting pretty tiring. (Suggestions have ranged from PP to BGS to CGs, and even all the way up to wanting it removed entirely.) It's often implied in those suggestions that open is the "right way to play", which isn't really the case. As you mentioned, there's often complaints that solo players affect the open players' worlds, but they fail to realise that open players also affect the solo players' worlds. It would be incredibly unfair to solo players if they have to play in a changing universe that they cannot influence at all, because they're "not playing the right way". I do think open-weighted makes sense for PP, but only for the cool dog-fights and because it kind of is built to be Pv(E)vP. But otherwise, for things like the background simulation and community goals, it should be status-quo: everyone is equal, and everyone's play-styles are valid, because everyone shares the same universe.

    • @Jvk1166z
      @Jvk1166z 2 часа назад

      @@limdingwen exactly what i was thinking! people often fail to acknowledge that PvE players having our galaxies influenced but not being able to do the same is rather unfair. open weighted is fine, it's reasonable to give a bigger reward for more difficult gameplay. i find that this exact debate is is an issue in a lot of PvPvE type games, and it usually goes about the same way. typically the PvP players are very invested in the game, as you said they view their way of playing as 'the right way' or 'the way its intended to be experienced', and a lot of them look down on people who keep to the PvE side of the game as 'casuals' or whatever. a lot of people like that just view PvE as like a testing ground for their builds and nothing more. and since they're so invested they tend to be very loud and, as you said, pester the developers to favor their style of gameplay. i also think a lot of them erroneously assume that by doing something like this that they'll somehow make people change the way they play to match their idea of 'correct', when in reality they'll just drive a lot of people off and maybe convert a few, and most of the other half of the game will carry on, albeit annoyed by it. you can lead a horse to water but you cant make it drink. or in this case, you can lock up the horses favorite watering hole and drag it to a new one, but you cant make it drink. the status quo is honestly a pretty good way to handle things, i hope they dont cave to the open-centric crowd and keep things mostly the same, maybe with a few tweaks as you said.

  • @netwarrior1000
    @netwarrior1000 4 часа назад

    I will say this to FDEV, make Powerplay open only and I for one won't participate. And I'm not alone.

  • @owlangel7234
    @owlangel7234 5 часов назад

    I really hope base building is in. I hope we get to configure the bases a bit as well to make them unique even if they're only modular.

  • @dave-ralph
    @dave-ralph 5 часов назад

    Love the base building thesis. It makes perfect sense. Having a carrier to transport bulk materials in this case would be key IMO. The thought of being able to build a base out of the bubble is super enticing. It's how humanity could expand through the entire Galaxy and would play into the Thargoid war as Humanity expands into areas of Thargoid control that are currently unknown. It would give the game a different dimension and, for someone like me that really isn't interested in the bug war, would drag me into the Thargoid war whilst keeping me happy to contribute. Think about building a base on an ELW and seeding the colonization of that.... I hope your theories are right Cmdr. Thanks! o7

  • @NietoKT
    @NietoKT 5 часов назад

    6:12 I kinda want Seo to become another galactic power

  • @ruifo
    @ruifo 5 часов назад

    Isn't this new future be the new FSD? the SCO FSD and its boost?

  • @kamirupl
    @kamirupl 5 часов назад

    I hope for a possibility to land on more types of planets, but base building or ships interiors (for people who want to treat their ship as a mobile base) would make me happy as well. Well, we will see. I'm just glad that SOMETHING is finally happening,

  • @Bean41
    @Bean41 5 часов назад

    I would love to see PowerPlay 2.0 used as a chance to add some more modules to the game. Adding Jerome (while keeping Hudson on the roster) with an enhanced HRP a la Prismos (some steps would need to be taken to reduce their effectiveness with shields, something like an interference value). Numbers like a 700% hull boost for C5 seem to give good numbers, given you have to sacrifice your shields (or at least most of them). Salvation with a Guardian FSD, boasting 300% increased optimized mass but with increased heat and boot time plus half the max fuel. It would also be incompatible with the booster, incurring a roughly 50% increase to jump range on a stripped Anaconda while freeing up a C5 slot from the booster and greatly increasing total range on a tank (nearly triple). Seo Jin could get a tractor beam like the Thargoids use, slower and less capable than a limpet controller with less range and a collection arc but removing the need to have limpets. Halving the speed for limpets (both single target and multi target, going from 200m/s and 60m/s to 100 and 30 respectively) with both turret and gimbaled (turret would give a full 180° arc but have less range and more power draw while gimbal has a 90° cone from the hatch). I image they would drain SYS while active and be bound to a fire group, single target would incur much higher SYS draw but have more than 3x the speed. Reel speed is relative to the ship so a beam can’t be broken by moving out of range. It could also be used against ships, though shields would lessen the effect and it wouldn’t be very powerful. More an emergency thing to stop a tumbling ship that has no thrusters.

  • @zeazevedo
    @zeazevedo 5 часов назад

    So much to speculate about that it becomes impossible to explore through a simple comment on RUclips. Regarding the issue of the Thargoids, I agree with you... I don't think FDev invested so much in this aspect of the game to simply throw everything in the trash after the end of the war, they must have something up their sleeve. However, I sincerely hope that this is not the new feature that has been talked about... to be frank, I have participated in the war effort against the goids, having already killed a good few hundred of them, but I am not the biggest fan of this aspect of the game, I prefer other things. I'm holding out a secret hope that the new feature is actually base building... and if it is, a lot of possibilities open up. What was said in the video, about the bases being able to enable player factions to develop economies around different resources, whether raw materials, data or manufactured goods, would be an excellent start to a new life for our game. And I bet this aspect would attract a lot of new players, perhaps even players who have no special interest in space simulation games, but who love base building and RTS games. The only thing I've always said, and continue to say, is that Elite Dangerous has almost infinite potential for development and expansion, I really think it's a pot of gold for FDev, waiting to be explored! We'll wait and see what happens, but I'm excited and looking forward to the near future. o7 cmdrs... and fly dangerously!

  • @dom-ct6ie
    @dom-ct6ie 5 часов назад

    i hope its atmospheric planets, with water or clouds etc.

  • @markbooth3066
    @markbooth3066 5 часов назад

    I think all of those Permit locked systems out near the witch head nebula have Titans in them, and that will become the new place to go to engage in all of these Thargoid game loops. I'm hoping that the new Power Play will have nothing to do with Anti Xeno combat, and is a whole new way of looking at the game. The attack on the Achilles Aerospace facility suggests that after the Thargoid War ends, the next plot line might be Corporate War related. With that Galnet report definitely feeling like the opening salvo in something significant. The army of bio zombies would be the worst case scenario as far as I'm concerned, it's such a hackney'd trope by now, I'd hate to see Elite try a move into the survival horror genre.

  • @CMDR_ALNASL
    @CMDR_ALNASL 5 часов назад

    DLC inbound me thinks 🤔

  • @dom-ct6ie
    @dom-ct6ie 5 часов назад

    i think its useful and practical ship interior gameplay

  • @blacktiger0101
    @blacktiger0101 6 часов назад

    Please bring back some new items in the consoles. Don't just dismiss us. This may be a chance to go a different way in a story . (Please send to the devs )

  • @GatisKaulinsh
    @GatisKaulinsh 6 часов назад

    I don't want base building. I want more reasons to explore gallaxy.

  • @steiner3327
    @steiner3327 6 часов назад

    I imagine basebuilding would tie in with Squadrons or faction play but then there's the closure of player faction applications that basically waters the idea down. I love the idea, and there would be plenty ways to monetize basebuilding for FDev via cosmetics for base modules/parts. I imagine people who build bases would be more inclined to play in open if their bases have some sort of relationship with powerplay

  • @alexpeers9863
    @alexpeers9863 6 часов назад

    cheers!

  • @theafro
    @theafro 6 часов назад

    Base building and general system development are really needed at this point, surely by this point, humanity should have colonised more than just a few isolotaed spots other than the bubble.

  • @dannybrookes1280
    @dannybrookes1280 6 часов назад

    Would love to see base building, would keep me busy for many hours 😆

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 6 часов назад

    Base Building would favor Org Gameplay mostly as it would mean the acquisition of territory that a Clan / Org would control and administer. Solo and group play WITHIN a Clan or Org Controlled system would probably play out much the same as it does in the rest of the game. Everyone becomes a winner in some form or other.